A programnak három változata létezik:
- e frontier Vue 5 Infinite a leghatékonyabb és legfejlettebb megoldás, amelynek segítségével természeres, élethű 3D-s objektumokat, környezeteket hozhatunk létre, animálhatunk, ill. renderelhetünk.
- e frontier Vue 5 Esprit, melynek segítségével kreativitásunkat a renderelési technológiával ötvözve és számos hasznos eszköz közül választva képeinket könnyedén animálhatjuk és renderelhetjük.
- e frontier Vue 5 Easel, melynek segítségével különböző látványos 3D-s környezeteket hozhatunk létre.
A Vue változatok összehasonlító táblázata:
| Világitás és légkör | Vue 5 Easel | Vue 5 Esprit | Vue 5 Infinite |
| Global Illumination | IGEN | IGEN | IGEN |
| Global Radiosity | - | IGEN | IGEN |
| Global ambiance | IGEN | IGEN | IGEN |
| HDRI support | - | IGEN | IGEN |
| Image based lighting | - | IGEN | IGEN |
| Background and environment mapping | IGEN | IGEN | IGEN |
| Easy GI single slider Global Illumination render quality setting | - | IGEN | IGEN |
| Illumination baking | - | - | IGEN |
| Illumination baking quality adjustable on a global or per object basis (adjustable map resolution and quality boost) | - | - | IGEN |
| Adjustment of Global light intensity | IGEN | IGEN | IGEN |
| Indirect lighting can be ignored on specific objects | - | - | IGEN |
| Influence of specific lights can be ignored from the Radiosity solution | - | - | IGEN |
| Advanced control over the indirect lighting engine | - | - | IGEN |
| Show illumination samples in final render | - | - | IGEN |
| Separate maps can be assigned to the background, the IBL and the global reflection map channels | - | - | IGEN |
| Atmosphere presets | több mint 125 | több mint 150 | több mint 150 |
| Ultra-realistic standard and volumetric atmosphere models | - | IGEN | IGEN |
| Volumetric clouds, lights, materials (visible rays, with optional dust). | - | IGEN | IGEN |
| Shadow and volumetric light optimization for dramatic increase in rendering speed | - | IGEN | IGEN |
| Light gels with realistic projection modes | - | IGEN | IGEN |
| Adjustable light shadow density, negative lights | - | IGEN | IGEN |
| Enable diffuse and highlight on a per-light basis | - | LightTune -nal | IGEN |
| Custom light intensity vs. distance profiles | - | LightTune -nal | IGEN |
| Lights can affect given objects only | - | LightTune -nal | IGEN |
| Variable light color based on distance to light | - | LightTune -nal | IGEN |
| Caustics in the shadows of transparent materials. Caustics realistically depend on the Index of Refraction | IGEN | IGEN | IGEN |
| Complete lens flare system | IGEN | IGEN | IGEN |
| Complete lens flare system per light | - | IGEN | IGEN |
| Lens flare editor | - | IGEN | IGEN |
| Lens flare reflections editor | - | - | IGEN |
| Polygonal reflections | - | - | IGEN |
| 70 predefined shapes of clouds, unlimited layers of clouds | IGEN | IGEN | IGEN |
| Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light | IGEN | IGEN | IGEN |
| Környezet létrehozása | |||
| EcoSystem patented technology to easily distribute millions of objects in scenes | - | - | IGEN |
| Create EcoSystems from multiple objects | - | - | IGEN |
| Create entire forests of trees blowing in the wind | - | - | IGEN |
| Scatter millions of animated objects | - | - | IGEN |
| Mix EcoSystems with standard materials | - | - | IGEN |
| Mix several EcoSystems together depending on environment (slope, altitude...) | - | - | IGEN |
| Automatic placement of EcoSystem population according to a user defined SmartGraph density function (that can depend on position, altitude, slope...) | - | - | IGEN |
| Advanced coloring control to vary the colors of the population over the EcoSystem | - | - | IGEN |
| Accurate control over the orientation of the EcoSystem population | - | - | IGEN |
| Accurate control over the size and variation in size of the EcoSystem population | - | - | IGEN |
| Automatic decay of EcoSystem density near foreign objects | - | - | IGEN |
| Optional size reduction and color decay at low EcoSystem densities | - | - | IGEN |
| Ultra-realistic SolidGrowth vegetation | 52 fajta | 52 fajta | 52 fajta |
| Compatible with modified plant species | IGEN | IGEN | IGEN |
| Easy-to-Use Plant Editor for Plant Customization | - | Botanikával | IGEN |
| Instantly create variations of existing plants | IGEN | IGEN | IGEN |
| Plant Editor and Leaf Editor let you modify existing plants or create entirely new plant species | - | Botanikával | IGEN |
| Create and save new plant species as stand-alone files for future use in your scenes | - | Botanikával | IGEN |
| Solid3D real-time terrain modeling | IGEN | IGEN | IGEN |
| 8 preset terrain styles, 4 types of erosion and 12 geological algorithms | IGEN | IGEN | IGEN |
| Procedural terrains with infinite details | - | IGEN | IGEN |
| Ability to switch from one form of terrain to another easily | - | IGEN | IGEN |
| Skin terrains | IGEN | IGEN | IGEN |
| Symmetrical terrains | IGEN | IGEN | IGEN |
| Pressure-sensitive tablet editing of terrains | - | IGEN | IGEN |
| Primitive and Boolean modeling | IGEN | IGEN | IGEN |
| 3D Text edition tool | IGEN | IGEN | IGEN |
| Customizable text beveling, extrusion... and material effects | - | IGEN | IGEN |
| True Metablobs organic modeling from all Vue Boolean primitives | IGEN | IGEN | IGEN |
| Adjustable Metablob envelopes and contribution | - | IGEN | IGEN |
| Unlimited cloud layers | IGEN | IGEN | IGEN |
| Welding of multiple meshes into a single mesh | - | IGEN | IGEN |
| Random rock generator | IGEN | IGEN | IGEN |
| Multiple planets (moon and other planets of the solar system) | IGEN | IGEN | IGEN |
| Use any bitmap as a planet | - | - | IGEN |
| Stars, rainbows, ice rings... | IGEN | IGEN | IGEN |
| Static Poser 4 & 5 scene import | IGEN | IGEN | IGEN |
| Animated Poser 4 & 5 scene import | - | Mover 5-el | IGEN |
| Create billboards that always face the camera (with a 'force vertical' option) | - | - | IGEN |
| Anyagok, eszközök (Materials) | |||
| Material presets | Több, mint 320 | Több, mint 460 | Több, mint 480 |
| Level(s) of material Edition | 1 (alap) | 3 | 4 |
| Basic material editor with possibility of importing images as textures and bump maps | IGEN | IGEN | IGEN |
| Advanced procedural material creation/mixing | - | IGEN | IGEN |
| Advanced Material Editor | - | IGEN | IGEN |
| SmartGraph function Editor | - | IGEN | IGEN |
| Control all material parameters via function graphs | - | - | IGEN |
| New SmartGraph input nodes: screen position, angle of incidence, distance to camera, distance on ray, depth in object, distance to object below, incident light angle, light direction, light color, reflected direction, etc | - | - | IGEN |
| Time dependant noises (including basic 'Open Ocean' water node) | - | - | IGEN |
| Materials can be mixed seamlessly | IGEN | IGEN | IGEN |
| Mixed material can be set to react to environment properties (slope, altitude and orientation...) | - | IGEN | IGEN |
| Material mapping modes parameters (World and Object mapping) | Standard, Cylindrical, Spherical, Parametric | Standard, Cylindrical, Spherical, Parametric | Standard, Cylindrical, Spherical, Parametric |
| Easy access to all materials in scene (including clouds) | - | IGEN | IGEN |
| Direct access to all materials inside multi-material objects | IGEN | IGEN | IGEN |
| Direct access to all texture maps and imported objects | - | Deep Access-el | IGEN |
| Rotoscoping (Use animations as texture maps) | - | - | IGEN |
| Detailed function output observer | - | - | IGEN |
| Detailed node previews in function editor | - | - | IGEN |
| Preview of Material limited to the active window | IGEN | IGEN | IGEN |
| Baking of procedural materials as texture maps | - | - | IGEN |
| Adjustable maximum ray depth and Total Internal Reflections | - | - | IGEN |
| Anti-aliasing can be disabled for given materials. | - | IGEN | IGEN |
| Receive shadows material option | - | IGEN | IGEN |
| Shadow only material option | - | - | IGEN |
| Backlight option (for one-sided materials only) for realistic backlighting of opaque materials | - | IGEN | IGEN |
| Mixed materials displayed as hierarchies | - | Deep Access-el | IGEN |
| Volumetric materials | - | IGEN | IGEN |
| Mapped pictures can be blended with a solid color (bitmapped materials) | - | IGEN | IGEN |
| Luminous and Glowing materials | IGEN | IGEN | IGEN |
| Renderelések | |||
| Rendering Presets | Preview, final, superior | Sketch, preview, final, broadcast, superior, ultra, user settings | Sketch, preview, final, broadcast, superior, ultra, user settings |
| Render size limitation | 5 Megapixel | Korlátlan | Korlátlan |
| Optimized rendering technologies | - | - | IGEN |
| Pictures larger than screen resolution can be rendered to screen | IGEN | IGEN | IGEN |
| Custom Render size | - | IGEN | IGEN |
| Navigation inside the rendered picture using pan controls | IGEN | IGEN | IGEN |
| Alpha and Z depth directly computed during the render process | - | IGEN | IGEN |
| Ray-traced depth of field | IGEN | IGEN | IGEN |
| Hybrid 2.5D depth of field | - | - | IGEN |
| Ray-traced [soft] shadows | IGEN | IGEN | IGEN |
| Ray-traced [blurry] reflections and refractions | IGEN | IGEN | IGEN |
| Blurry reflection and refraction settings for each material independently | - | IGEN | IGEN |
| Fake [blurry] reflections using reflection maps | - | - | IGEN |
| AccuShadows shadow mapping technology for faster [soft] shadows | - | LightTune-nal | IGEN |
| Multi pass rendering (separate renders into the different rendering components - shadow, diffuse, ambient, etc.) | - | - | IGEN |
| Create separate pictures for Diffuse, Specular, Shadows, Ambient, Refractions, Reflections, Background, Indirect Lighting, Post-process... | - | - | IGEN |
| Per layer, per object or per material masks (fully anti-aliased) | - | - | IGEN |
| Create layers for additional render information such as Z depth, object ID, material ID, global alpha mask, normal vectors... | - | - | IGEN |
| Export all channels and masks into a convenient Photoshop PSD multi-channel, multi-mask file | - | - | IGEN |
| Full support of G-Buffer compositing information | - | - | IGEN |
| Store all anti-aliasing and rendering channel samples on separate G-Buffer layers | - | - | IGEN |
| Render occluded objects (on a per object or global basis) to render hidden parts of the scene | - | - | IGEN |
| Render export as RLA or RPF for advanced compositing options | - | - | IGEN |
| Exclude ground from Alpha map option | - | - | IGEN |
| Objects can be hidden from render | - | - | IGEN |
| Global and per-material reflection maps | - | - | IGEN |
| Rendering in unlimited color depth | IGEN | IGEN | IGEN |
| Optional details in render information panel | - | - | IGEN |
| Panoramic rendering with adjustable rotation angle | IGEN | IGEN | IGEN |
| Spherical panoramic rendering | - | - | IGEN |
| Rendering in all views (including orthogonal rendering) | - | - | IGEN |
| Render in views can be set to a different quality than normal rendering | - | - | IGEN |
| Network rendering of animations | - | Mover 5-tel | IGEN |
| Network rendering of pictures | - | - | IGEN |
| Rendering across hybrid network of computers | - | - | IGEN |
| Fail-safe HyperVue network rendering | - | Mover 5-tel | IGEN |
| Maximum render nodes | - | Mover 5-tel 5 felett | Korlátalan (RenderCow csomag bővítésével) |
| SmartCow automatic node detection and activation | - | Mover 5-tel | IGEN |
| Hotplug render nodes to add/remove nodes during render | - | Mover 5-tel, csak MacOS X-en | Csak MacOS X-en |
| NewCow automatic updating of render nodes | - | Mover 5-tel | IGEN |
| Render area can be temporarily disabled | IGEN | IGEN | IGEN |
| Render blow-up option | - | - | IGEN |
| Geometry anti-aliasing | IGEN | IGEN | IGEN |
| User definable geometry anti-aliasing | - | Több, mint 64 sugár/pixel | Több, mint 256 sugár/pixel |
| HyperMipMap material anti-aliasing (including procedural materials) | - | - | IGEN |
| Advanced anti-aliasing strategies | - | - | IGEN |
| Optimized render memory management to allow the rendering of very large images | - | - | IGEN |
| Post processing to adjust color, contrast, saturation, gamma... | IGEN | IGEN | IGEN |
| Create custom render effects using user-defined python callbacks | - | - | IGEN |
| Ability to resume an interrupted render | IGEN | IGEN | IGEN |